DoH/DoL Leves, Dyes, Material Tiersby Seravi Edalborez
I'm generally not going to list recipes here because if you can't see them in your crafting log yet, you have that.
Second: The first posts here will be organized as follows:
-1: Leve types, dye locations, material "tiers"
-2: Limsa Lominsa DoH/DoL leves
-3: Gridania DoH/DoL leves
-4: Ul'dah DoH/DoL leves
Third: For every 5 levels craft quest stuff go here (http://www.bluegartr.com/threads/118234-DoH-DoL-Class-Quests)
Fourth: Do not copy this list without either giving credit (all I really ask) or asking permission (if you for some weird reason want to). Not like you can't just find all of this info in-game of course but it's really obvious and rude if you copy the format directly.
Disciplines of the Hand (DoH, Crafters)
"Town" types are accepted in one of the 3 cities and do not require you to leave to complete it. 2 of this type per level range. 1 is a triple turn-in; this one requests more than 1 synth's worth of product.
"Courier" types are accepted in town, delivered to specified haven out in the world. 1 of this type per level range, typically gives more base exp than usual for its level range.
"Field" types are accepted and delivered in certain havens with Levequest givers. 2 of this type per level range. 1 is a triple turn-in; this one requests more than 1 synth's worth of product.
Turning in HQ items increases the exp/gil rewarded. Turning in all HQ is +200% (or triple). For stackables you have to turn in all HQ or all NQ, no mixing. For gear/non-stackables you can mix HQ with NQ and each HQ pieces is worth 1/3rd of that +200% maximum.
"Triple turn-in" allows you to get triple rewards while only using the 1 leve allowance. Whether or not this is worth it depends on how easy/hard the order is to HQ (triple HQ is massive, but this is difficult for 40 durability synths). Triples have this leveplate:
If doing Courier type, you should make both the town and the destination favored to save on teleport costs.
Disciplines of the Land (DoL, Gatherers)
Fisher leves work much like DoH leves, except they only have the "Field" type. 4 possible leves per level range but only 2 will be available at any given time. Fisher "triple" leves have this plate
Miner and Botanist leves
(Note that all leve nodes have 6 attempts as opposed to the usual 4)
Evaluation 4: 4 gathering points spawn, each has an "easy" item at the leve's selected level and a hard item. Each successful swing awards evaluation points. Exceeding certain values gives you up to a 25% exp bonus on completion.
Evaluation 8: As with Evaluation 4 but with 8 gather points.
Quota: 1 gather point up at a time, just gather enough items to fill the quota.
Limited Quota: 8 gather points spawn, works much like Quota but if you must successfully gather 32 of 48 possible attempts.
Of the above, only 2 will be available at any given time. The available list cycles when you complete/abandon? a leve.
Evaluation types are most recommended. For GP efficiency it's best to use the 100 GP +15% gather skill up front (this should give you 90+ success on the "easy" target), get to chain 4, then use Brunt Force/Deep Vigor and get the "hard" item.
Do NOT use yield+ skills. Gathering more items in one swing does not boost evaluation and defeats the whole point of the Quota type.
Do NOT use gathering attempt +1 skill. GP inefficient.
Do NOT use HQ+ skills. Leve items are quest items and HQ is not a factor.
Do NOT use Ward skills. There are no crystals.
DoL leve locations
*Generally you can only accept leves from the city that houses your DoL's guild. Exceptions noted.
*You must complete the trial levequest at a location on a DoW/M before you can access these leves
1-5: Limsa (FSH), The Bannock (BTN), Scorpion Crossing (MIN)
10: Swiftperch (FSH), Bentbranch (BTN), Horizon (MIN)
15: Aleport (FSH), Hawthorne Hut (BTN), Camp Drybone (MIN)
20-25: Quarrymill (all cities can accept from Gridania)
30: Costa del Sol (all cities can accept from Limsa)
*From this point onward, leves must be accepted on site
45: Saint Coinach's Find
Pigment locations can be viewed in gathering log in the 26-30 range for Quarrying and Logging.
Some dyes are crafted and some are npc-bought (from each city's vendor alley). If npc bought I'll just note gil.
To unlock the ability to dye (and craft dyes?), complete a lv15 quest at Vesper Bay (west of Horizon). Bring 1 Orange Juice.
Blue - Western Thanalan, Nophica's Wells
Red - Eastern Thanalan, Wellwick Wood
Yellow - Lower La Noscea, Cedarwood
Grey - Western La Noscea, Quarterstone
Brown - Lower La Noscea, Cedarwood
Green - East Shroud, Nine Ivies
Purple - Southern Thanalan, Broken Water
Blue - Eastern La Noscea, Bloodshore
Red - Middle La Noscea, Three-malm Bend
Yellow - North Shroud, Peacegarden
Grey - South Shroud, Upper Paths
Brown - North Shroud, Peacegarden
Green - Central Shroud, Bentbranch
Purple - Central Thanalan, Spineless Basin
Western Thanalan - Blue (MIN)
Eastern Thanalan - Red (MIN)
Southern Thanalan - Purple (MIN)
Central Thanalan - Purple (BTN)
Lower La Noscea - Yellow, Brown (MIN)
Western La Noscea - Grey (MIN)
Eastern La Noscea - Blue (BTN)
Middle La Noscea - Red (BTN)
North Shroud - Yellow, Brown (BTN)
East Shroud - Green (MIN)
South Shroud - Grey (BTN)
Central Shroud - Green (BTN)
Dye locations: (click for photo album) (http://s1325.photobucket.com/user/Edalborez/library/FFXIV%20Dye%20Colors)
Terebinth (undye): 60g
Snow White: Craft
Ash Grey: 40g
Goobbue Grey: 40g
Slate Grey: 216g
Charcoal Grey: 216g
Soot Black: Craft
Rose Pink: 40g
Rolanberry Red: 216g
Dalamud Red: Craft
Rust Red: 216g
Wine Red: Craft
Blood Red: 40g
Salmon Pink: 40g
Mesa Red: 216g
Bark Brown: 40g
Chocolate Brown: 216g
Russet Brown: 216g
Opo-opo Brown: 40g
Pumpkin Orange: Craft
Orchard Brown: 40g
Chestnut Brown: 216g
Mole Brown: 40g
Loam Brown: Craft
Bone White: 40g
Desert Yellow: 216g
Honey Yellow: Craft
Cream Yellow: 216g
Halatali Yellow: 40g
Mud Green: 40g
Moss Green: 40g
Olive Green: 216g
Hunter Green: Craft
Nophica Green: 216g
Sahagin Green: Craft
Ice Blue: 40g
Sky Blue: 40g
Ceruleum Blue: 40g
Ink Blue: 216g
Royal Blue: Craft
Midnight Blue: 216g
Abyssal Blue: Craft
Gloom Purple: 40g
Grape Purple: 216g
Lotus Pink: Craft
Regal Purple: Craft
This is kind of informal (and random high end pieces will need random low end mats), but as a general rule of what key "material" synths exist.
These typically cross over so you'll need, say, a ~30 wood mat and ~30 metal mat to make a spear.
*3 logs = 1 lumber
1 - Maple
10 - Ash
16 - Elm
21 - Yew
25 - Walnut
32 - Oak
39 - Mahogany
45 - Rosewood
50* - Spruce
1 - Bronze (3Copper + 1Tin)
16/13 - Iron (3Iron)
26 - Steel (2Iron + Bomb Ash)
38/36 - Mythril (3Mythril)
42 - Cobalt (2Cobalt + 1Iron)
50* - Darksteel
*Noting whetstone tiers because those annoy me
1 - Copper (3Copper)
6 - Ragstone (2Ragstone)
13/14 - Tier 1 gems
14 - Brass (2Copper + 1Zinc)
20 - Mudstone
22-24 - Eye of (element)
23 - Silver (3Silver)
27-30 - T1 gem accessories
30 - Siltstone
32 - T2 gems
34 - Mythril (3Mythril)
37-40 - T2 gem accessories
40 - Basilisk
41 - T3 gems
42 - Electrum (4Electrum)
47-50 - T3 gem accessories
50* - Rose Gold, Astral Eye
1 - Animal Skin (Leather)
*1 - Animal Sinew
8 - Animal Hide (Hard Leather)
*~11: Beast Sinew
17 - Aldgoat
26 - Toad
*~26: Diremite Sinew
33 - Boar
*~33: Hippogryph Sinew (still used at 50)
38 - Peiste (you're still mostly using Boar)
41 - Raptor
*~43: Raptor Sinew
50* - Hippogryph, Coeurl
1 - Hemp (Moko Grass)
12 - Cotton
23 - Dew/Velveteen (Diremite Webs + Cotton)
32 - Linen (Flax)
38 - Wool (Fleece)
43 - Felt (Fleece + Snurble Tufts + Natron)
50* - Twinthread (Crawler Cocoon)
Misc (stuff worth saving in general that isn't in a clean category, this needs expansion)
Wolf Fang, Red Coral, Spoken Blood
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